TrainerTushar
Online Research Analysis Workshop
This is a 2 hr paid online workshop for people who want to learn how to do UX research analysis. We’ll learn how to use online card sorting to analyze user research data & we’ll also try to do some competition analysis to finalize research findings that lead us to personas…
Limited Seats
UI/UX professionals or the people who already have the basic understanding of UI/UX process can go for some advanced level workshops to gain practical understanding of these specific topics like, User Research, Analysis, Usability Testing, Information Architecture, User Flows, Grids & Wireframes, Figma & other professional tools etc.
Got certification in transforming business strategy & making it user focused. 2018
Worked as Adobe Trainer for UI/UX Design. 2018
Successfully completed training sessions on Design Thinking innovation. 2016
Completed degree course with distinction in Advertising Design. 2006
trainings delivered
years experience
corporate clients
design institutes
UI/UX, Design Thinking, Service Design, Digital Transformation, Business Design
Advance level UI/UX Design
Intermediate to Advance level UI/UX Design
Advance Interaction Design with Figma, Protopie & Proto.io
Intermediate level UI/UX Design
Design Thinking & Digital Transformation
Business Design & Strategy
Design thinking Session with 200 participants
UI/UX DESIGN COURSE OUTLINE
Design Thinking – Course Outline –
Design Thinking Overview
Design Thinking: A case study based on the Design Thinking process
Empathise
5 Whys: Be a child again for a moment and ask for the deeper meaning of everything.
6 W Method: Ask basic questions to get a fundamental understanding of the issue.
Stakeholder Interview: Understand business objective/goal based on the current situation.
Shadowing: Follow the people and their actions inconspicuously.
Interviews: Ask the right people the right questions.
Daily Routine: A day in the life of our user
Define
Empathy Map: Map-out research findings
Emotional Journey Map: Understanding the emotional roller coaster of the user.
Personas: Who are my users and what motivates them?
User Journey Map: Plot the journey of a user
How Might We: Formulate HMW statements
P.O.V. Statement: Understand User’s Point Of View
Ideate
Crazy Cards: Brainstorming, Bodystorming, Brainwriting with playing cards.
Crazy 8: Quickly sketching ideas for discussion
Dotmocracy: Evaluate and select ideas democratically.
How-Wow-Now Matrix: How good are our ideas? Evaluation according to feasibility and innovation.
Yes, and…: Jointly pushing ideas forward.
Value Proposition Canvas: Determine the Value Proposition
Prototype
Paper prototypes: The basic structure of the interactive application on paper.
Role-playing: Experiencing and testing the prototype through the eyes of the user.
Storyboard: A comic about the user experience with the prototype.
Digital Prototype: Test functionalities digitally before they exist.
Test
User tests: How to conduct tests with users correctly.
Test Capture Grid: Capturing and clustering the findings from the test phase.
Testing Card: Assistance for a test scenario.
Wizard of Oz prototype: Test functionalities before they exist.
Presentation
NTRO TO UI/UX
Evolution of UX Design
Design processes: Design thinking, design sprints, lean UX, etc.
Roles and responsibilities of a UI/UX designer
Common UI/UX research methods
EMPATHIZE AND IDEATE
Empathize with users to understand their needs and pain points
Sort and organize data collected during UX research
Create empathy maps, personas, user storiesto understand user needs.
Develop problem statements to define user needs
Conduct competitive analysis
Generate ideas for possible solutions to user problems
ARCHITECTURE & FLOWS
Organize website/app structure using Sitemaps, User Flows, and Task Flows
Card sorting
Sitemaps
User flow/task flow diagrams
Choose a project topic and research it.
WIREFRAMES AND LO-FI PROTOTYPES
Quick sketches
Digital wireframes
Prototype wireframes and test early to find problems
Continue work on the project
UI DESIGN & PROTOTYPING
Visual design principles
Web and mobile app/website heuristics
Material Design and Human Interface Guidelines
Build mockups in Figma
Design systems to organize, standardize, and enhance designs
Design hand-off to engineers
Continue work on a personal project
USABILITY TESTING
Web Standards & Accessibility
Usability Testing Methods
Moderated vs Unmoderated Testing
Usability Testing Tools
Project feedback and review
Introduction to Figma tool
Figma as a collaboration tool(FigJam)
Images, Shapes, Type Tool
Clipping & Masking
Designing Web pages vs Mobile Apps vs Dashboards
Wireframing
Layout Grids
Auto Layout
Components & Variants
Colour & Type Styles
Lo-Fi to Hi-Fi prototypes
Micro-interactions
Proto.io (20 hrs)
1. Intro to Proto.io
2. Working with Screens
3. Using Components
4. Creating and Using Containers in Proto.io
5. Creating Animation in Proto.io
ProtoPie (8 hrs)
1. Intro to ProtoPie
TOOLS I USE
BUSINESS DESIGN WORKSHOPS
Designing a user focused business that evolves keeping users in mind
WEBSITE & E-COMMERCE
Designing a user focused business that evolves keeping users in mind